I'm strictly looking for commissions. Pricing depends heavily on your request.
I ensure that competence and professionalism is maintained. Your satisfaction and comfortability is my number 1 priority as my client, therefore communication is kept as consistent as possible.
I've accumulated and mastered several specific skills through my several years using Blender, notably:
- Topology
- UV Mapping
- Stylized Texturing (and Regular Texturing)
- Baking
- Asset Optimisation
- Sculpting
Assets I can create are, but not limited to:
- Weapons
- Environmental Assets
- Clothing/Armor (R6)
- Basic Objects
- Accessories
Pricing varies by asset type, quantity & texture quality. Payment is through ROBUX only (tax included) & is partial up-front (50%).
IMPORTANT: I will not do any work requiring rigging or animating as of right now.
The linked portfolio contains in-depth pricing information (subject to negotion). DM for further details and/or interest.